This is your official guide to everything related to the Mystic Craft server — from gameplay mechanics and custom features, to events, tips, and detailed documentation.
📢 Important: Our wiki is currently transitioning from www.mystic-craft.net to our new home: site.mystic-craft.net/wiki/. Please update your bookmarks!
Our wiki is actively updated with each major update to ensure that all information is accurate and up to date. However, some sections may be outdated. If you notice missing or incorrect information, feel free to contact the administrators or help us improve it as part of our amazing community.
🌟 Enjoy exploring, and welcome to the Mystic Craft world!
By playing on Mystic Craft, you agree to abide by these rules.
You can get suspended EVEN if you haven't check the rules. Not knowing the rules IS NOT a valid excuse. Make sure you check them before playing.
Also joining the server just to say bad words in the chat will get you banned immediatly 90 days for Trolling.
Respect all players and staff: Maintain a polite and positive environment.
Foster a supportive community: Help others and avoid toxic behavior.
Use common sense: Make thoughtful decisions in your actions and words.
Comply with staff directions: Follow all staff instructions promptly and respectfully.
No offensive language: Racism, homophobia, or any form of discriminatory language is strictly prohibited.
Avoid spamming: Refrain from flooding the chat with messages, commands, or repeated actions.
No advertising: Promoting other servers, products, or services is not allowed. Redirecting players to another server or location other than the server is prohibited
Protect privacy: Don’t share personal information about yourself or others.
Be truthful: Do not spread false rumors or misinformation about players or staff.
Moderate caps usage: Excessive use of caps lock is discouraged.
When talking in the chat: ALWAYS use english (Second allowed language is french ONLY). You can get warn and mute if you speak in a other language.
No bots or automation: The use of unauthorized bots is prohibited.
No cheating or hacking: Third-party modifications that provide unfair advantages are banned.
Avoid exploiting glitches: Report bugs instead of using them for personal gain.
Fair play in PvP: Do not trap or deceive players into being killed.
Respect server performance: Don’t build lag-inducing machines or structures.
No item duplication: Exploiting the economy or disrupting the game’s balance is not allowed.
Maximum account: 1 java account and 1 bedrock account MAX. per ip or person. YOU CAN'T: have 2 java account or 2 bedrock account.
No spawn camping: Don’t kill players immediately after they respawn.
No Combat Logging: Logging out during combat to avoid death or losing items is not allowed.
No PvP hacks: Tools like kill-aura or other PvP cheats are prohibited.
Avoid setting traps in public areas: Traps in spawn points or high-traffic zones are not permitted.
Keep the economy fair: Manipulating or destabilizing the server’s economy is not allowed.
No real-money trading: Items must not be exchanged for real-world currency.
No offensive structures: Do not create inappropriate or offensive builds.
Spawn protection: Do not claim land near spawn points to ensure space for new players.
Limit automatic farms: Avoid building farms or grinders that could cause server lag.
Do not crash the server: Any intentional actions to destabilize the server are forbidden.
No creation of unobtainable items: Do not distribute or create items that cannot be obtained through standard gameplay.
Do not impersonate staff: Pretending to be staff or another player is prohibited.
Respect staff decisions: If you disagree with a decision, use appropriate channels for appeals or complaints.
Follow final instructions: Staff have the final say on rule enforcement.
Do not share private information: Never reveal another player's private details without their consent.
No harassment or stalking: Respect other players' privacy and personal space.
Keep the environment family-friendly: Avoid inappropriate topics or behavior.
Report violations: If you see rule-breaking behavior, report it to staff using the appropriate channels.
Contribute to server improvements: Suggestions are always welcome to help improve the server.
Staff discretion: Enforcement of these rules is at the sole discretion of the server staff.
Penalties: Violations may result in warnings, temporary bans, permanent bans, or other actions as deemed necessary.
Repeat offenses: Continued violations will result in harsher penalties.
Note: It is strictly forbidden to share serious or sensitive real-life stories in chat (such as accidents, illnesses, deaths, psychological distress, etc.) with the intent of gaining attention or manipulating other players.
Even if these stories are true, the server staff cannot verify the authenticity of such claims. To ensure a safe and respectful environment for everyone, any such messages will be deleted, and the player may face a temporary or permanent mute.
If a player is truly experiencing a difficult situation in real life, we strongly encourage them to speak with a trusted adult or contact a professional help line.
When you receive a sanction, (warn, mute, ban) the reason will be for example : Rule B.6
, this means that the player got a sanction for excessive use of caps. Or for example C.3
this means that the reason is cheating.
What's Mystic Craft?
Raiding, Alliances, and Strategy
This server revolves around raiding, alliances, and strategic gameplay. Players raid each other’s bases, form alliances, betray their friends, or steal valuable items. It’s a high-stakes environment where trust and tactics are key to survival.
The best strategy is to surround yourself with trustworthy allies and keep your base hidden—especially by building underground. Bases that are well-hidden in the ground are harder to detect and raid, giving you a significant advantage. Whether you’re constructing defenses or planning a raid, the success of your base depends on smart positioning and strong grinding.
To make exploring and managing your base easier, the server provides the /sethome
and /home
commands, which allow players to set and teleport to personal locations.
/sethome: This command allows you to set a personal home location. You can choose any spot in the world (such as your base) and mark it as your home. Once set, you can quickly teleport back to this location whenever you need.
Example: /sethome [name]
– This sets a home at your current location with a custom name, allowing you to have multiple home points. If you don’t give it a name, it will set a default home.
/home: Once your home is set, you can use this command to teleport back to that specific location. If you’ve set multiple homes, you can use the home name to choose where to teleport.
Example: /home [name]
– Teleports you to the home location with the given name. If you only have one home, you don’t need to specify a name.
These commands are essential for quickly returning to your base, whether you’re raiding or defending your resources.
*You can't sethome in other world than overworld.
Mana and Abilities in Skills
Mana is a crucial resource used to activate special abilities within different skills. As players progress and level up their skills, they unlock unique abilities that enhance their gameplay experience. These abilities can be either passive or active, each serving a distinct purpose.
Active Abilities
These abilities require manual activation.
Activated by right-clicking while holding the appropriate tool or item.
They consume mana upon use.
Example: Speed Mining - Temporarily increases mining speed when activated.
Passive Abilities
These abilities are always active once unlocked.
They do not require manual activation.
They may still consume mana under certain conditions.
Example: Endurance - Reduces mana consumption when using active abilities.
Every active ability consumes mana upon use.
Some passive abilities may also have a mana drain effect.
Running out of mana prevents the use of active abilities until it regenerates.
Abilities are unlocked at specific skill levels.
Higher-level abilities may have increased mana costs but provide greater benefits.
Players must strategize their mana usage to optimize efficiency.
On the Mystic Craft server, certain farming crops and mining resources are restricted by skill levels. Players must reach specific levels in the Farming and Mining skills to access and harvest these materials. This system ensures progressive gameplay and rewards dedicated players.
All crops, including:
Wheat
Nether Warts
Potatoes
Carrots
Pumpkins
Melons
Sugar Cane
ETC.
are locked behind Farming Skill Levels and cannot be farmed until players meet the required level.
Beetroots can be farmed freely from level 0 and is the start point to get more farming levels.
Certain ores are locked behind Mining Skill Levels:
Diamond Ore → Requires Mining Level 6 to mine.
Netherite (Ancient Debris) → Requires Mining Level 12 to mine.
Attempting to Harvest: If a player does not meet the required skill level, they will be prevented from mining or harvesting the resource.
Level Progression: Players must gain experience in the respective skill to unlock more advanced materials.
Skill System Integration: The system is designed to balance the economy and encourage long-term progression.
No Bypassing: Exploiting mechanics to bypass level restrictions is strictly prohibited.
Leveling Up: Players must naturally increase their skills through gameplay to unlock restricted materials.
Fair Progression: The restrictions apply to all players equally to maintain game balance.
Future updates may introduce new skill-based restrictions or modifications.
Players can check their current skill levels using in-game commands /sk.
The Farmlands are designated areas on the Mystic Craft server where players can freely mine resources. These special zones periodically reset, ensuring a constant supply of materials for players.
The Farmlands are accessible to all players.
They contain various ores, blocks, and resources essential for progression.
Every 5 to 8 hours, the Farmlands automatically reset, restoring all mined resources.
Players should be mindful of the reset times to optimize their mining efficiency.
Keep track of the reset schedule to maximize efficiency.
Bring the necessary tools and supplies before entering.
The Farmlands can be reached via spawn with the farmland npc
The block composition and loot tables of the Farmlands may change based on server updates.
Special events or buffs may occasionally be applied to encourage exploration and mining.
Relics are powerful custom items available on the Mystic Craft server. These rare and expensive items can be purchased from /shop -> Relic but come with an element of risk, as the effectiveness of the relic is determined by chance.
Expensive & Rare: Relics are high-cost items that provide unique effects.
Rotating Selection: The available relics change frequently, so players must check the shop regularly.
Randomized Quality: Upon purchase, there is a chance of obtaining a lower-quality relic.
Effect Strength Based on Percentage: The lower the obtained percentage, the weaker the relic’s effect.
Purchasing: Relics can be bought from /shop -> Relic for a high price.
Randomization: After purchase, the relic’s effectiveness is determined by a percentage system.
Effect Strength: Relics with higher percentages have more powerful effects, while lower percentages result in weaker versions.
Changing Inventory: The relics available in the shop change periodically, offering new opportunities.
Check the Shop Regularly: Since relics rotate, staying updated ensures access to the best ones.
Save Up Before Purchasing: Since relics are costly, plan your spending wisely.
Understand the Risks: Be prepared to receive a weaker relic based on the percentage roll.
# Custom Enchants Custom Enchants Custom enchants are enchantments that can be found just like in vanilla Minecraft. Players can discover and use these enchantments to enhance their items. You can also buy a random enchants book (with xp) with the enchant house at spawn! Some enchants can be disabled or removed by developer, but 99% of the enchants are there. In case of doubt, ask an admin. ***
Enchantment | Description | Applies to | Rarity | Max Level |
Abiding | Weapons with this enchant become unbreakable | Weapons | Legendary | 1 |
Aegis | Chance to gain speed when taking fall damage. | Boots | Ultimate | 3 |
Allure | Your attack pulls mobs towards you. | Swords | Elite | 3 |
Ambit | Damages mobs within a radius that increases with the level of enchant. | Swords, Axes | Ultimate | 7 |
Angelic | Heals health when damaged. | Armor | Ultimate | 5 |
Auto Reel | Automatically reels in the fishing rod when it gets a bite. | Fishing Rods | Ultimate | 4 |
Aqua | Deal double damage while in water. | Boots | Legendary | 4 |
Aquatic | Breathe underwater. | Helmets | Simple | 1 |
Archer | Increases damage dealt with bows. | Bow | Ultimate | 4 |
Armored | Decreases damage from enemy swords by 2% per level. | Armor | Legendary | 4 |
Arrow Break | Chance for arrows to bounce off you while holding item with this enchant. | Axe | Ultimate | 6 |
Arrow Deflect | Chance to prevent enemy arrow from dealing damage. | Armor | Ultimate | 4 |
Axe of Spirits | Chance to get more souls from killing players. | Axes | Fabled | 3 |
Bait | Chance to receive double fishing drops. | Fishing Rod | Legendary | 3 |
Barbarian | Chance to inflicts more axe damage. | Axes | Legendary | 4 |
Beastslayer | Increases damage dealt to Hostile Mobs. | Swords, Axes | Legendary | 4 |
Berserk | Chance of strength and mining fatigue. | Swords, Axes | Unique | 5 |
Blacksmith | Repair your weapon in exchange for dealing less damage. | Axe | Legendary | 5 |
Bleed | Make your opponent bleed. | Axes | Ultimate | 6 |
Blind | A chance of causing blindness when attacking. | Swords | Elite | 3 |
Block | A chance to negate an attack and deal up to 4 damage back. | Swords | Ultimate | 3 |
Blunt Force | Chance to strike with great force. | Axes | Elite | 4 |
Bone Crusher | Increases damage dealt to Skeletons. | Swords, Axes | Simple | 3 |
Bowmaster | Multiplies damage against players who are wielding a Sword at the time they are hit. | Bow, Crossbow, Trident | Elite | 5 |
Carrot Planter | Plant carrots in a 3x3 area by shift+right-clicking. | Hoes | Simple | 3 |
Chaos | Deal weakness and wither effects. | Trident | Legendary | 5 |
Chunky | Chance to receive less damage. | Chestplates | Legendary | 6 |
Cleave | Damages players within a radius that increases with the level of enchant. | Axes | Ultimate | 7 |
Confuse | Chance to give nausea effect. | Swords | Ultimate | 4 |
Convulse | Chance to throw your attackers into the air. | Boots | Legendary | 6 |
Creeper Armor | Chance to be immune to explosive damage, at higher levels you have a chance to heal. | Armor | Ultimate | 3 |
Critical | Increase damage done with critical hit. | Swords | Elite | 3 |
Curse | Chance to give your enemy mining fatigue. | Armor | Elite | 2 |
Deadshot | Headshots with tridents deal double damage. | Trident | Legendary | 5 |
Death Punch | Increases damage dealt to Zombies. | Swords, Axes | Simple | 5 |
Decapitation | Chance to have opponents head drop on death. | Swords, Axes | Simple | 3 |
Deranged | Strike lightning at nearby players. | Swords | Legendary | 3 |
Devour | Chance to restore food while killing mobs. | Weapons | Unique | 3 |
Diminish | Chance to give your enemy mining fatigue. | Axes | Ultimate | 1 |
Diploid | Chance to multiply mob drops. Costs 5 souls / activation. | Swords | Fabled | 5 |
Disappear | Chance to become invisible when low on health. | Armor | Ultimate | 4 |
Disarm | Chance to disarm opponent. | Swords | Fabled | 3 |
Disarmor | Chance of unequipping random armor piece from your opponent. | Sword | Legendary | 8 |
Disintegrate | Chance to deal extra durability damage to all enemy armor with every attack. | Swords | Ultimate | 4 |
Distance | Chance to distance yourself from your enemies and gain regeneration. | Weapons | Ultimate | 4 |
Divert | Chance of poisoning opponent and gaining regeneration. | Armor | Legendary | 5 |
Dodge | Chance to dodge physical enemy, chance increases when sneaking. | Armor | Ultimate | 5 |
Double Strike | A chance to strike twice. | Swords | Legendary | 3 |
Ender Slayer | Increases damage dealt to Enderman and Ender dragons. | Weapons | Elite | 5 |
Endmaster | Double damage to mobs in End. | Swords | Ultimate | 3 |
Epicness | Display particles on attack. | Swords | Simple | 3 |
Exalted | A chance of removing bad potion effects. | Swords | Ultimate | 4 |
Experience | Chance to get more experience from ores. | Tools | Simple | 5 |
Explosive | Chance for arrows to explode. | Bow | Unique | 5 |
Explosive Demise | Summon creepers as your guards when near death. | Leggings | Unique | 8 |
Extinguish | Chance to extinguish yourself when on fire. | Leggings | Elite | 3 |
Famine | A chance to give your opponent the hunger effect. | Weapons | Unique | 4 |
Featherweight | Chance to get a burst of haste. | Swords, Axes | Unique | 3 |
Forcefield | Chance to push away your opponent. | Swords | Simple | 5 |
Frenzy | Chance for arrows to explode. | Crossbow | Unique | 5 |
Frozen | Can cause slowness to attacker when defending. | Armor | Elite | 3 |
Fire Hook | The hook is on fire. | Fishing Rod | Elite | 3 |
Fuddle | Disorganize opponent's hotbar. | Swords | Ultimate | 3 |
Fumble | Chance to explode enemy when hit by their arrows. | Chestplate | Legendary | 3 |
Gears | Added speed when equipped. | Boots | Legendary | 3 |
Glowing | Gives permanent night vision. | Helmet | Simple | 1 |
Greatsword | Multiplies damage against players who are wielding a Bow at the time they are hit. | Sword | Elite | 5 |
Guardians | A chance to spawn iron golems to assist you and watch over you. | Armor | Ultimate | 10 |
Hardened | Chance to recover durability when damaged by players. | Armor | Legendary | 3 |
Haste | Allows you to swing your tools faster. | Tools | Fabled | 3 |
Hasten | Chance to gain Haste after breaking blocks. | Tools | Simple | 3 |
Heavy | Decreases damage from enemy bows by 2% per level. | Armor | Ultimate | 5 |
Hellfire | Arrows turn into fireballs. | Bow | Ultimate | 5 |
Hook | Get more exp from fishing. | Fishing Rod | Elite | 3 |
Hook | Chance to increase luck while fishing. | Fishing Rod | Ultimate | 3 |
Hunter | Increases damage dealt to Passive Mobs. | Bow, Crossbow, Trident | Unique | 4 |
Ice Aspect | A chance of causing the slowness effect on your enemy. | Swords | Ultimate | 3 |
Immolate | Increases damage dealt to Spiders. | Swords, Axes | Elite | 3 |
Immolation | Set all mobs in radius on fire. | Swords | Ultimate | 3 |
Immortal | Chance to prevents your armor from taking durability damage. | Armor | Fabled | 4 |
Impact | Chance to double dealt damage. | Trident | Elite | 4 |
Implants | Chance to restore food every few seconds. | Helmets | Ultimate | 3 |
Infernal | Explosive fire effect. | Swords, Axes | Elite | 3 |
Inflame | Set all players in radius on fire. | Axes | Legendary | 3 |
Inquisitive | Chance to increase EXP drops from mobs. | Swords | Legendary | 4 |
Interrupt | Chance to give your enemy mining fatigue. | Swords | Ultimate | 2 |
Jelly Legs | Chance to negate fall damage. | Boots | Ultimate | 3 |
Judgement | Chance of poisoning opponent and gaining regeneration. | Elytra | Legendary | 5 |
Kill Aura | Chance to kill multiple monsters in radius. | Swords | Legendary | 5 |
Launch | Launch yourself by right-clicking. | Swords | Legendary | 3 |
Lava Walker | Walk on Lava. | Boots | Legendary | 1 |
Lifesteal | A chance to steal health when attacking. | Swords | Legendary | 5 |
Longbow | Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | Ultimate | 4 |
Lucid | Chance to cure blindness and gain night vision when hit. | Armor | Legendary | 3 |
Magnet | Your attack pulls players towards you. | Swords | Elite | 3 |
Marksman | Increases damage dealt with Crossbows. | Crossbow | Elite | 4 |
Missile | Arrows turn into fireballs. | Crossbow | Elite | 5 |
Molten | Chance of setting your attacker ablaze. | Armor | Unique | 4 |
Momentum | Chance to gain speed boost with fireworks. | Elytra | Elite | 3 |
Multiplication | Chance to multiply ore drops. Costs 5 souls / activation. | Pickaxe | Fabled | 5 |
Nether Slayer | Increases damage dealt to nether mobs. | Weapons | Elite | 5 |
Netherling | Double damage to mobs in Nether. | Swords | Ultimate | 3 |
Neutralize | Chance to disarm opponent. | Bow, Crossbow | Fabled | 2 |
Night Owl | Deal more damage to mobs at night. | Swords | Ultimate | 1 |
Nightwalker | Freeze mobs at night. | Swords | Elite | 3 |
Nulify | Chance to reflect attack and multiply damage. Costs 40 souls / activation. | Leggings | Fabled | 3 |
Obsidianshield | Gives permanent fire resistance. | Armor | Ultimate | 1 |
Overload | Unlocks additional hearts. | Armor | Legendary | 3 |
Paralyze | Gives lightning effect and a chance for slowness and slow swinging. | Swords, Axes | Elite | 4 |
Patch | Chance to recover durability when damaged by mobs. | Armor | Legendary | 3 |
Perish | A chance to give the wither effect. | Bow, Crossbow, Trident | Unique | 5 |
Permafrost | Chance slow and bleed opponents. | Swords | Ultimate | 5 |
Phoenix | Chance to revive yourself when killed. | Chestplates | Fabled | 3 |
Piercing | Inflicts more damage. | Bows | Ultimate | 5 |
Planter | Plant seeds in a 3x3 area by shift+right-clicking. | Hoes | Ultimate | 3 |
Plummet | Deal damage to nearby mobs when taking fall damage. | Boots | Ultimate | 3 |
Poison | A chance of giving poison effect. | Swords, Axes | Elite | 3 |
Poisoned Hook | Poisons the hook. | Fishing Rod | Elite | 3 |
Poisoned | Chance to give poison to your attacker. | Armor | Elite | 4 |
Poseidon | Increases damage dealt with Tridents. | Trident | Elite | 4 |
Potato Planter | Plant potatoes in a 3x3 area by shift+right-clicking. | Hoes | Simple | 3 |
Ragdoll | Chance to be pushed back when getting hit. | Armor | Ultimate | 4 |
Ravenous | Chance to regain hunger while fighting. | Swords, Axes | Unique | 4 |
Reaper | A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | Elite | 4 |
Rebound | Gain some health back after kills. | Weapons | Legendary | 3 |
Rebreather | Chance to regain air when mining under water. | Pickaxe | Simple | 2 |
Reflect | Absorb enemy damage and reflect it back. | Armor | Unique | 5 |
Reforged | Protects weapons and tools durability, items will be take longer to break. | Weapons and tools | Elite | 10 |
Reinforced | Reduces damage dealt to you. | Elytra | Ultimate | 4 |
Replanter | Replants crops when harvested | Hoes | Unique | 1 |
Replenish | Chance to restore food while mining. | Pickaxes | Elite | 3 |
Restore | Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | Tools | Fabled | 4 |
Rocket Escape | Blast off into the air at low HP. | Boots | Elite | 3 |
Rush | Chance of speed boost when taking off with elytra. Costs 10 souls / activation. | Elytra | Fabled | 3 |
Safeguard | Chance to gain Damage Resistance when defending. | Armor | Ultimate | 2 |
Scare | Chance to replace your opponents helmet to a pumpkin for a short time. | Weapons | Fabled | 5 |
Shatter | Chance to deal extra durability damage to all enemy armor with every attack. | Axes | Ultimate | 4 |
Sharpness Hook | Deal damage with the hook. | Fishing Rod | Ultimate | 1 |
Shockwave | Chance to push back your attacker when your health is low. | Chestplates | Elite | 5 |
Slayer | Increases damage dealt to Passive Mobs. | Swords, Axes | Unique | 4 |
Slingshot | Boost yourself into flight by right-clicking. | Elytra | Legendary | 3 |
Smelting | Chance to smelt mined blocks. | Pickaxes | Simple | 3 |
Smoke Bomb | When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | Elite | 8 |
Snap | Pull hit entity towards you. | Fishing Rod | Elite | 3 |
Snare | Chance to slow and fatigue enemies with projectiles. | Bows | Elite | 4 |
Sniper | Headshots with bows deal double damage. | Bow | Ultimate | 5 |
Soulbound | A chance to keep item on death. | Weapons + Tools + Bows | Fabled | 3 |
Soulgrind | Chance to get souls by killing mobs. | Swords | Fabled | 3 |
Soulless | Increases damage dealt to Hostile Mobs. | Bow, Crossbow, Trident | Unique | 4 |
Soulminer | Chance to get souls by mining. | Pickaxe | Fabled | 3 |
Spark | Light opponents on fire. | Trident | Elite | 3 |
Spiritmaster | Chance to get more souls from killing players. | Swords | Fabled | 3 |
Spirits | Chance to spawn guard blazes. | Armor | Ultimate | 10 |
Springs | Gives jump boost. | Boots | Elite | 3 |
Strife | Increases Trident melee damage. | Trident | Legendary | 3 |
Strike | Chance to strike lightning at the opponent. | Swords, Bow, Crossbow, Trident | Simple | 3 |
Striker | Rain arrows over opponent. | Bow | Ultimate | 3 |
Suspend | Chance to cause no knockback to mobs. | Swords | Elite | 3 |
Swordsman | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | Armor | Ultimate | 5 |
Tank | Chance to decreases damage from enemy axes by 2% per level. | Armor | Ultimate | 4 |
Telepathy | Automatically places blocks broken by tools in your inventory. | Tools | Unique | 4 |
Thunderlord | Strike monsters with lightning every 3 consecutive hits. | Weapons | Legendary | 3 |
Timber | Chance to break a tree in one hit. | Axes | Ultimate | 3 |
Trench | Chance to break in 3x3 area. | Pickaxes, Shovels | Ultimate | 9 |
Trickster | When hit you have a chance to teleport directly behind you opponent. | Armor | Elite | 8 |
Turmoil | Chance to prevent opponents guards from spawning. | Armor | Legendary | 3 |
Twinge | Make your enemy bleed, if hit using melee attack. | Trident | Legendary | 4 |
Unbreakable | Tools with this enchant become unbreakable. | Tools | Fabled | 1 |
Undead Ruse | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | Elite | 10 |
Unholy | Defend with weakness and wither effects. | Armor | Legendary | 5 |
Vampire | A chance to heal you for up to 3hp a few seconds after you strike. | Swords | Elite | 3 |
Vein Miner | Mine entire vein of ores. | Pickaxes | Elite | 3 |
Virus | A chance of giving poison effect. | Bow, Crossbow, Trident | Unique | 3 |
Voodoo | Gives a chance to deal weakness. | Armor | Elite | 6 |
Ward | A chance to absorb enemy damage. | Armor | Unique | 4 |
Water Walker | Walk on Water. | Boots | Legendary | 1 |
Wings | Allows flying when worn. | Boots | Legendary | 1 |
Wither | A chance to give the wither effect. | Armor | Elite | 5 |
| **Enchant Name** | **Description** | **Applies To** | **Rarity** | **Max Level** | | --------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------- | ---------- | ------------- | | Strike | Chance to strike lightning at the opponent. | Trident | Simple | 3 | | Impact | Chance to double dealt damage. | Trident | Elite | 4 | | Twinge | Make your enemy bleed, if hit using melee attack. | Trident | Legendary | 4 | | Jelly Legs | Chance to negate fall damage. | Boots | Ultimate | 3 | | Restore | Upon breaking, item has a chance to lose this enchantment and repair half of its durability | Tools | Ultimate | 4 | | Shuffle | Shuffles opponent's hotbar. | Armor | Simple | 3 | | Take Off | Allows flying when worn. | Boots | Legendary | 1 | | Aquatic | Gives permanent water breathing. | Helmets | Simple | 1 | | Auto Smelt | Ores are automatically smelted when mined. | Pickaxes | Simple | 3 | | Confusion | A chance to deal nausea to your victim. | Axes | Simple | 3 | | Etheral | Gain haste upon killing mobs | Sword | Simple | 3 | | Experience | Chance to get experience from mining. | Tools | Simple | 5 | | Haste | Allows you to swing your tools faster. | Tools | Simple | 3 | | Insomnia | Gives slowness, slow swinging and confusion. | Swords | Simple | 7 | | Lightning | A chance to strike lightning at the opponent. | Bows | Simple | 3 | | Oxygenate | Refills oxygen levels when breaking blocks under water. | Pickaxe | Simple | 1 | | Thundering Blow | Can cause smite effect on your enemy. | Swords | Simple | 3 | | Glowing | Gives permanent night vision. | Helmet | Simple | 1 | | Decapitation | Victims have a chance of dropping their head on death. | Axes | Simple | 3 | | Headless | Victims have a chance of dropping their head on death. | Swords | Simple | 3 | | Obliterate | Extreme knockback. | Swords | Simple | 5 | | Epicness | Gives particles and sound effects. | Swords | Simple | 3 | | Lifebloom | Completely heals allies and truces on your death in 10 block radius. | Leggings | Unique | 5 | | Famine | A chance to give your opponent the hunger effect. | Weapons | Unique | 4 | | Berserk | A chance of strength and mining fatigue. | Axes | Unique | 5 | | Ward | A chance to absorb enemy damage and heal you | Armor | Unique | 4 | | Curse | Gives strength, slowness and resistance at low hp. | Chestplate | Unique | 5 | | EnderShift | Gives speed/health boost at low hp. | Helmet Boots | Unique | 3 | | Explosive | Explosive arrows. | Bows | Unique | 5 | | Featherweight | A chance to give a burst of haste. | Swords | Unique | 3 | | Molten | Chance of setting your attacker ablaze. | Armor | Unique | 4 | | Ravenous | Chance to regain hunger whilst in combat. | Axes | Unique | 4 | | Commander | Nearby allies are given haste. | Armor | Unique | 5 | | Self Destruct | When close to death, tnt spawns around you to end you and remove your dropped items. | Armor | Unique | 3 | | Telepathy | Automatically places blocks broken by tools in your inventory. | Tools | Unique | 4 | | Sustain | Chance to regain hunger when getting hit. | Armor | Unique | 4 | | Skill Swipe | A chance to steal some of your enemy's EXP every time you damage them. | Sword | Unique | 5 | | Plague Carrier | When near death summons creepers and debuffs to avenge you. | Leggings | Unique | 8 | | Virus | Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit. | Bow | Unique | 4 | | Anti Gravity | Super jump. | Boots | Elite | 3 | | Ender Slayer | Increases damage dealt to Enderman and Ender dragons. | Weapons | Elite | 5 | | Reaper | A chance to give your opponent the Wither and Blindness effects while dealing damage | Axe | Elite | 4 | | Nether Slayer | Increases damage dealt to Blazes and Zombie Pigmen. | Weapons | Elite | 5 | | Blind | A chance of causing blindness when attacking. | Swords | Elite | 3 | | Shackle | Prevents mobs from suffering from knockback from your attacks. | Swords | Elite | 3 | | Cactus | Injures your attacker but does not affect your durability. | Armor | Elite | 2 | | Execute | Damage buff when your target is at low HP. | Swords | Elite | 7 | | Frozen | Can cause slowness to attacker when defending. | Armor | Elite | 3 | | Paralyze | Gives lightning effect and a chance for slowness and slow swinging. | Swords | Elite | 4 | | Poison | A chance of giving poison effect. | Weapon | Elite | 3 | | Poisoned | Chance to give poison to your attacker. | Armor | Elite | 4 | | Reforged | Protects weapons durability, items will be take longer to break. | Weapons | Elite | 10 | | Snare | Chance to slow and fatigue enemies with projectiles. | Bows | Elite | 4 | | Springs | Gives jump boost. | Boots | Elite | 3 | | Stormcaller | Strikes lightning on attacking players. | Armor | Elite | 4 | | Demonforged | Increases durability loss on your enemy's armor. | Sword | Elite | 4 | | Trap | Chance to give buffed slowness effect. | Sword | Elite | 3 | | Undead Ruse | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | Elite | 10 | | Venom | A chance of dealing poison. | Bows | Elite | 3 | | Voodoo | Gives a chance to deal weakness. | Armor | Elite | 6 | | Wither | A chance to give the wither effect. | Armor | Elite | 5 | | Smoke Bomb | When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | Elite | 8 | | Infernal | Explosive fire effect. | Bow | Elite | 3 | | Pummel | Chance to slow nearby enemy players for a short period. | Axe | Elite | 3 | | Shockwave | The chance to push back your attacker when your health is low. | Chestplate | Elite | 5 | | Vampire | A chance to heal you for up to 3hp a few seconds after you strike. | Sword | Elite | 3 | | Farcast | Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc. | Bow | Elite | 5 | | Greatsword | Multiplies damage against players who are wielding a BOW at the time they are hit. | Sword | Elite | 5 | | Hardened | Armor takes less durability damage. | Armor | Elite | 3 | | Rocket Escape | Blast off into the air at low HP. | Boots | Elite | 3 | | Trickster | When hit you have a chance to teleport directly behind your opponent and take them by surprise. | Armor | Elite | 8 | | Hijack | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. | Bow | Elite | 4 | | Pickpocket | Chance to steal in-game money whilst fighting. | Weapons | Ultimate | 3 | | Distance | Chance to distance yourself from your enemies and gain regeneration. | Weapons | Ultimate | 4 | | Reinforced | Take less damage when being hit from behind. | Armor | Ultimate | 4 | | Cleave | Damages players within a radius that increases with the level of enchant. | Axes | Ultimate | 7 | | Angelic | Heals health over time whenever damaged | Armor | Ultimate | 5 | | Arrow Lifesteal | Chance to steal health from opponent. | Bows | Ultimate | 5 | | Arrow Deflect | Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. | Armor | Ultimate | 4 | | Arrow Break | Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it. | Axe | Ultimate | 6 | | Assassin | The closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. | Sword | Ultimate | 5 | | Blessed | A chance of removing debuffs. | Axes | Ultimate | 4 | | Corrupt | Damage with niche, this enchant deals damage over time. | Axe | Ultimate | 4 | | Ragdoll | Whenever you take damage you are pushed far back. | Armor | Ultimate | 4 | | Block | A chance to redirect an attack. | Sword | Ultimate | 3 | | Detonate | Chance to break in 3x3 area. | Pickaxes | Ultimate | 9 | | Dodge | Chance to dodge physical enemy attacks, increased chance if sneaking. | Armor | Ultimate | 5 | | Enrage | Deal more damage on low HP. | Swords | Ultimate | 3 | | Guardians | A chance to spawn iron golems to assist you and watch over you. | Armor | Ultimate | 10 | | Ice Aspect | A chance of causing the slowness effect on your enemy. | Swords | Ultimate | 3 | | Implants | Passively heals 1 health and restores 1 hunger every few seconds | Helmets | Ultimate | 3 | | Obsidianshield | Gives permanent fire resistance. | Armor | Ultimate | 1 | | Demonic | A chance to remove fire resistance from your enemy. | Armor | Ultimate | 3 | | Piercing | Inflicts more damage. | Bows | Ultimate | 5 | | Marksman | Increases damage dealt with bows. | Armor | Ultimate | 4 | | Disappear | Chance to become invisible when low on health. | Armor | Ultimate | 4 | | Disintegrate | Chance to deal double durability damage to all enemy armor with every attack. | Sword | Ultimate | 4 | | Dominate | Chance to weaken enemy players on hit, causing them to deal less damage. | Sword | Ultimate | 4 | | Arsonist | Chance to deal more damage whilst on fire | Sword | Ultimate | 3 | | Ender Walker | Wither and Poison do not injure and have a chance to heal at high levels. | Boots | Ultimate | 5 | | Eagle Eye | Chance to deal 1-4 durability damage to ALL armor pieces of enemy player. | Bow | Ultimate | 5 | | Annihilate | Demolish your opponent's armour quicker! | Axe | Ultimate | 6 | | Heavy | Decreases damage from enemy bows by 2% per level. | Armor | Ultimate | 5 | | Hellfire | All arrows shot by you turn into explosive fireballs. | Bow | Ultimate | 5 | | Longbow | Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | Ultimate | 4 | | Tank | Decreases damage from enemy axes by 1.85% per level. | Armor | Ultimate | 4 | | Unfocus | Chance to Unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds. | Bow | Ultimate | 5 | | Valor | Reduces incoming damage while wielding a sword by up to 22.5%. | Armor | Ultimate | 5 | | Pacify | A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level. | Bow | Ultimate | 4 | | Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. | Boots | Ultimate | 4 | | Creeper Armor | Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you. | Armor | Ultimate | 3 | | Spirits | Chance to spawn blazes that heal yourself and your allies in combat. | Armor | Ultimate | 10 | | Bleed | Applies bleed stacks to enemies that decrease their movement speed. | Axe | Ultimate | 6 | | Kill Aura | Chance to kill multiple monsters in a stack each death event. | Swords | Legendary | 5 | | Lava Walker | Walk on Lava. | Boots | Legendary | 1 | | Impale | Deal HUGE amounts of damage to your opponent causing Slowness V for some time | Bow | Legendary | 4 | | Protection | Automatically heals and buffs all nearby faction allies. | Armor | Legendary | 5 | | Torrent | Deal increased damage while in water. | Boots | Legendary | 4 | | Judgement | Chance of dealing poison damage to your target or adding regeneration to yourself. | Armor | Legendary | 5 | | Surprise | Chance to teleport behind your opponent and take them by surprise. | Armor | Legendary | 4 | | Stun | Chance to slow opponent, make them feel weak, and remove slowness from you. | Weapon | Legendary | 3 | | Unholy | Chance to give weakness and wither to your attacker. | Armor | Legendary | 5 | | Quiver | Chance to fling your attackers into the air. | Boots | Legendary | 6 | | Fat | Wearer receives increased damage negation as well as absorption at higher levels. | Chestplate | Legendary | 6 | | Hex | Once a target is affected by Hex, a portion of all their outgoing damage is reflected back onto them. | Axes | Legendary | 4 | | Barbarian | Inflicts more axe damage. | Axes | Legendary | 4 | | Clarity | Immune to blindness. | Armor | Legendary | 3 | | Deathbringer | Chance to deal double damage. | Armor | Legendary | 3 | | Double Strike | A chance to strike twice. | Swords | Legendary | 3 | | Drunk | Slowness and slow swinging with a chance to get strength. | Helmet | Legendary | 4 | | Enlighted | Can heal hearts while taking damage. | Armor | Legendary | 3 | | Gears | Added speed when equipped. | Boots | Legendary | 3 | | Inquisitive | Increases EXP drops from mobs. | Swords | Legendary | 4 | | Inversion | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. | Swords | Legendary | 4 | | Lifesteal | A chance to regain health when attacking. | Swords | Legendary | 5 | | Overload | Permanent increase in hearts. | Armor | Legendary | 3 | | Rage | For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits. | Weapon | Legendary | 6 | | Silence | Chance to stop activation of your enemy's custom enchants. | Sword | Legendary | 4 | | Armored | Decreases damage from enemy swords by 1.85% per level. | Armor | Legendary | 4 | | Exterminator | Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits. | Leggings | Legendary | 3 | | Blacksmith | Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage. | Axe | Legendary | 5 | | Abiding | Tools with this enchant become unbreakable | Tools | Legendary | 1 | | Devour | Multiplies damage dealt to players with active bleed stacks. | Axe | Legendary | 4 | | Diminish | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. | Chestplate | Legendary | 6 | | Disarmor | A slight chance of removing one piece of armor from your enemy when they are at low health. | Sword | Legendary | 8 | | Death God | Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead. | Helmet | Legendary | 3 | | Insanity | You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. | Axe | Legendary | 8 | | Sniper | Headshots with projectile deal up to 3.5x damage. | Bow | Legendary | 5 | | Destruction | Automatically damages and debuffs all nearby enemies. | Helmet | Legendary | 5 | | Insanity | You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Instanity VIII to apply. | Axes | Heroic | 8 | | Mega Heavy | Decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. | Armor | Heroic | 5 | | Bewitched Hex | Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them. Requires Hex IV to apply. | Axes | Heroic | 4 | | Mighty Cleave | Deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply. | Axes | Heroic | 5 | | Mighty Cactus | Heroic Enchantment. Injures your attacker but does not affect your durability. Requires Cactus II to apply. | Armor | Heroic | 2 | | Guided Rocket Escape | Blast off into the air and breifly gain flight for (level x 1s). Requires Rocket Escape III to apply. | Boots | Heroic | 3 | | Soul Hardened | Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. | Armor | Heroic | 3 | | Polymorphic Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. | Boots | Heroic | 4 | | Soulbound | A chance to keep item on death. | Weapons Tools | Heroic | 3 | | Reinforced Tank | Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply. | Armor | Heroic | 4 | | Epidemic Carrier | When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. | Leggings | Heroic | 8 | | Godly Overload | Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. | Armor | Heroic | 3 | | Reflective Block | Heroic Enchantment. A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply. | Sword | Heroic | 3 | | Master Inquisitive | Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. | Sword | Heroic | 4 | | Planetary Deathbringer | Heroic Enchantment. An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. | Armor | Heroic | 3 | | Divine Enlighted | Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. | Armor | Heroic | 3 | | Lethal Sniper | Heroic Enchantment. Increased headshot chance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply. | Bow | Heroic | 5 | | Atomic Detonate | Heroic Enchantment. Summons up to a 7x7 explosion around any blocks you break. Requires Detonate IX enchant on item to apply. | Tools | Heroic | 9 | | Titan Trap | Heroic Enchantment. A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply. | Sword | Heroic | 3 | | Bidirectional Teleportation | Heroic Enchantment. Chance to grapple an enemy towards you, or trap them for 1-2s. | Bows | Heroic | 4 | | Master Blacksmith | Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply. | Axe | Heroic | 5 | | Vengeful Diminish | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. | Chestplate | Heroic | 6 | | Alien Implants | Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants III. | Helmets | Heroic | 3 | | Ethereal Dodge | Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. | Armor | Heroic | 5 | | Paladin Armored | Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV. | Armor | Heroic | 4 | | Demonic Lifesteal | Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. | Swords | Heroic | 5 | | Deep Bleed | Heroic Enchantment. A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI. | Axe | Heroic | 6 | | Shadow Assassin | Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V. | Sword | Heroic | 5 | | Rogue | Active soul enchant. Deal up to 2.0x damage if hitting your enemy from behind | Axes | Soul | 3 | | Sabotage | An active soul enchantment that gives a chance to block an enemy players Rocket Escape and Guided Rocket Escape from activating. | Swords | Soul | 5 | | Natures Wrath | Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. 75 souls per use. | Armor | Soul | 4 | | Phoenix | An attack that would normally kill you will instead heal you to full HP. Can only be activated once every couple minutes. 500 souls per use. | Armor | Soul | 3 | | Teleblock | Active soul enchant. Your bow is enchanted with enderpearl blocking magic; damaged players will be unable to use enderpearls for up to 20 seconds and will lose up to 15 enderpearls from their inventory. | Bows | Soul | 5 | | Soul Trap | Active soul enchant. Your axe is imbued with sealing magic, and has a chance to disable/negate all soul enchantments of your enemies on hit for (level x 4) seconds. 2 souls per second. | Weapon | Soul | 3 | | Immortal | Passive soul enchant. Prevents your armor from taking durability damage in exchange for souls. 5 souls per use. | Armor | Soul | 4 | | Divine Immolation | Active soul enchant. Your weapons are imbued with divine fire, turning all your physical attacks into Area of Effect spells and igniting divine fire upon all nearby enemies. 75 souls per use. | Sword | Soul | 4 | | Paradox | Passive soul enchantment. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you. | Sword | Soul | 5 | | SoulGrind | Random chance to get a souls for killing mobs. | Swords | Mastery | 3 | | Neutralize | Negate all enemy defensive enchantment's for on the damage event that neutralize activates for This effect can stack with silence | Swords | Mastery | 5 | | Halloweenify | Replace your opponents helmet to a pumpkin for a short time. | Weapon | Mastery | 5 | | Mark of the Beast | Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds | Armor | Mastery | 6 | | Horrify | Chance to inflict enemies within a 32x32 radius with Horror. | Armor | Mastery | 4 | | Chain Lifesteal | A chance to regain health from multiple enemies near you damaged target based on level | Chestplate | Mastery | 5 | | Poltergeist | Immune to Nature's Wrath snare. | Boots | Mastery | 3 | | Feign Death | Chance to fake death and vanish for up to 6 seconds or until you have damaged a player (level x) times | Armor | Mastery | 4 | | Soul Siphone | Proc'ing on outgoing damage events this enchant siphons souls and durability from enemies in large quantities!. | Armor | Mastery | 4 | | Death Pact | Take less damage for every 10% of missing HP while also dealing slightly less damage (based on level) | Armor | Mastery | 3 | | Web Walker | Depth Strider, but for Spider Webs. | Boots | Mastery | 1 | \